Mass
media has changed the world over time through a process known as globalization.
A major subdivision of mass media is digital gaming. In the late 1800's, digital
gaming evolved from the rise of amusement parks as a way to make it a more
game-based environment. Believe it or not, most if not all people in the US
have played at least some type of digital game in their life. Many people would
believe playing games is a way of defining humanity. Digital gaming around the
world has not only made an outstanding impact on the minds of humans, the
economy, and even mass media, but it raises questions about the role in our
democratic society. Even with such a question, I believe gaming will become
even more coveted in everyday life as time progresses.
Digital
gaming was an indirect result of the Industrial Revolution. The earliest form was
the penny arcades of the late 1800's, which are more commonly known as the
pinball machines. The most basic form of digital gaming was the tennis-like
game of Pong. The designer, Atari designed the game using 2-D graphics. This
eventually became the most successful game for the home market in the 20th
century. These later evolved from the basic forms into more controversial
forms, which in some cases included violence. Later on, The Nintendo
Entertainment System was released, introducing the popular game, Super Mario
Bros. This best seller is still sold all over the world today. Mario and Luigi,
the main characters in this game, not only changed digital gaming, but they
laid the foundation for future games.
The
first video games were described as CRT. Although this isn’t exactly, well
known, the CRT provided images for TV and early computers. From home television
games, arcades began to take the spotlight. They attracted many to compete
against each other side by side rather than at home. A prime example of this
would be the games Space Invaders or PacMan. Numerous arcades still have these
games up and running simply because people can compete against each other one
on one. Later, Consoles and Advancing graphics began to take over. These
consoles eventually collaborated with the Internet and allowed gamers to play
online.
The
Internet transformed gaming by allowing people to interactively connect with
each other. This gave digital gaming the upper hand. Unfortunately, gaming has
strongly influenced the social life of humans. Coming from personal experience,
my middle school years consisted mainly of Halo, the famous MMORPG, Runescape,
Football and Basketball. Anything other than that was irrelevant to me. Consoles
were then converged to mobile gaming--apps. When people are not playing on
consoles or the computer, they would easily turn to their phones or iPads for
entertainment.
As far as the media
playground, video games are classified into different genres ranging from
action, to stimulation games. The two communities of play are both in and out of
the game. The inside communities are PlayStation Network and Xbox Live. For
instance, the term “Noob” refers to beginners. To avoid "noobs," gamers make clans to team up against these "noobs” On the other hand, the
outside community refers to collective intelligence, game sites, and
conventions. With gaming being such a high demand, it is very easy to recruit
new players to buy these consoles, or memberships.
Although
gaming is a successful phenomenon, many opposed it. These issue raise concern about
addiction, violence, and misogyny. A 2011 case study in Singapore, argued that one
out of every ten children are pathological gamers. As far as violence and
misogyny the games series Grand Theft Auto reveals male characters picking up
prostitutes for sex, drug deals, and killing people. This led to the regulation
of games. Entertainment Software Rating Board now rate games to prevent
underage issues.
The
future of gaming really consists of competition in the business world, more
than anything. According to the structure of digital game publishing, the
publisher only receives a 1.5% profit, which is shocking to many, because games
are sold around the world, creating a market for them. With technology evolving
every day, digital gaming will always be successful in the economy.